![little nightmare oc two little nightmare oc two](http://pm1.narvii.com/6574/fe6d553e65796309e8bb759b7bdea7de27a776e0_00.jpg)
Before (with overclock 786/1600)ģ0fps mod w/o post-processing effects + overclock: Lots of other small tweaks to improve performance.Reduced some texture filtering from anisotropic to linear.The picture is sharper, the character does not "crumble" in motion at low resolution. So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods.ģ0 FPS / 60 FPS + Graphic Mods for 1.4 - Updated by ecl0674.None needed per se, but the resolution will be lowered greatly if you use textures and no overclock.Textures are taken from the PC version of the game.Replaced all (or almost all) textures of objects, decals, particles, effects and characters.Docked Mode - Not test (overclock to maximum?).Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM.Changed texture filtering from linear to anisotropic 4x.Slightly reduced the draw distance of dynamic shadows.Slightly increased the ratio of object pixels to shadow texels (This makes the shadows clearer).Reduced Depth Bias of dynamic shadows from light sources (Now the shadow from the character under the light source will start from the boots, and not from the knees).This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p *portable, 1080p *dock). 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. Game Viewport reduced from 92% to 84% (It turns out that we have a max.Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution.was not tested in the docking station (overclock to maximum?).
![little nightmare oc two little nightmare oc two](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/864886ae-e475-40b0-8630-252094bdfa3b/dbuho8i-17493379-0e92-4d47-a9fe-936fd4118738.jpg)
Portable Mode - Overclock to at least 460 GPU / 1600 RAM, the higher the overclocking, the higher the resolution.Filtering textures changed from linear to anisotropic 4x.Improved the quality of volumetric fog.Increased resolution of dynamic shadows.Increased the ratio of object pixels to shadow texels (This makes the shadows clearer).Decreased Depth Bias of dynamic shadows from light sources (Now the shadow from the character from the light source will start from the boots, not from the knees).Game Viewport increased from 92% to 94% (It turns out that we have a max.dynamic threshold resolution increased from 66% to 100%. They are compatible with version 1.2 of the game. Atmosphere >=0.10.1 /atmosphere/contents/.To install, unpack the 010097100EDD6000 folder from the archive and put it to the SD card: Replaces the textures from the Switch version with the superior PC textures.One with the film grain effect/chromatic aberration enabled.The original mod was made by ecl0674, and the 60 FPS + grain/chromatic aberration versions were added by mattyxarope. Improved graphics and 60 FPS mods for Little Nightmares II (Version 1.2).